Quantcast
Channel: Latest Questions by ArchonLight
Browsing latest articles
Browse All 18 View Live

What Class/Array/List/Dictionary do I use in a Custom Editor

I've asked this in the forums but I've gotten no response: I have tried everything, Arrays / Multidimensional Arrays, Jagged Arrays, Lists, Classes.... I am not getting the result I want to work in the...

View Article



Nested Lists, Editor & Serialization

I have a script that uses Nested Lists in the Editor successfully. Well, almost. No data is retained when you hit Play. So I need to serialize it. Unity doesn't do this so you have to write a List...

View Article

Add List to Serialized List

I've been trying for a week and a half to get a Serialized Nested List to work. I cannot seem to add to my List Wrapper or the Nested List. How do I add a List to my Wrapper, then how do I add a...

View Article

Single [SerializeField], multiple fields

To serialize a field in unity I do this: [SerializeField] public int one; [SerializeField] public int two; [SerializeField] public int thee; [SerializeField] public int four; Is there a way to use...

View Article

collisionFlags always returns CollidedBelow

I have a character that runs along a terrain. I'm trying to determine if he runs into an object. However, it appears that CollidedBelow overrides any other collision. When he collides with an object on...

View Article


Heavy rigidbody moves easily after collision

I have an object with a rigidbody set to 100,000 mass. I have another object with a capsule collider. When the capsule collider moves and makes contact with the other object, this object with 100,000...

View Article

Overcoming Mesh Colliders (car falls through street)

I have a street system of road sections, all with Mesh Colliders. I have a tank with Mesh Colliders and Wheel Colliders. I have a car with Mesh Colliders and Wheel Colliders. When the build starts the...

View Article

Rotating rigidbody to follow Mouse X

I have a transform with a rigidbody attached. I want to rotate this rigidbody based on Mouse X. I figured it would be best to add a GameObject like a cylinder with NO rigidbody and then attach the...

View Article


Rigidbodies - Mass - Joints - IgnoreCollisions not working

I have a tank with 3 rigidbodies and with configurable joints *locking* them to one another. Body *Ignore collision failed. Both colliders need to be activated when calling this IgnoreCollision* I have...

View Article

Browsing latest articles
Browse All 18 View Live




Latest Images